Based on the popular board game, Carcassonne, TheCodingMonkeys asked the Iconfactory to create the user interface design, UI graphics, navigational elements and icons used in the game. We were also tasked with the creation of the application’s icon as well as the website design for the app. “Beautiful and intuitive” – joystiq “It is quite […]
TheCodingMonkeys embarked on developing Lost Cities, an iOS adaptation of a card game created by Reiner Knizia, for iOS and tasked the Iconfactory with creating the app icon, user interface design as well as the app’s web page. The interface and game elements were designed to fit with the game’s theme of exploration and adventure.
We partnered with DS Media Labs to create a new twist on the classic boardwalk games skee-ball and pinball for iOS. The Iconfactory was involved in most every aspect of the game creation including user interface design, design of all themes, backgrounds, icons and prizes. We also designed all the promotional materials around the app including the app’s webpage. Macworld […]
Joachim Bondo’s Deep Green chess program is a part of portable computing history. Bondo approached the Iconfactory to help him take Deep Green’s graphics into the era of iPhone HD Retina and iPad displays. The direction was a lush, yet clear graphic style, with an emphasis on the real-world textures traditionally used in chess sets. […]
Astronut is an iOS arcade-style game in the great tradition of Space Invaders. The Iconfactory designed the entire look and feel of the game from interface elements and character designs to achievement icons and even sound effects. Players navigate their way through the galaxy avoiding space bad guys and can even use their iPhone as a […]